The Australian Cyber League ("ACL") will administrate the WCS America: Season 3 Oceania/SEA Qualifiers ("the Tournament") in accordance with these Official Rules, unless otherwise indicated. By participating in the Tournament each participant (each a "Player") agrees to abide by the terms of these Official Rules and the decisions of ACL (which shall be final and binding in all respects).
1. Eligibility & Entry:
The Tournament is an open qualification Tournament to those who meet set eligibility requirements. With two key stages for the online and three key stages for the offline, qualification through each stage of the Tournament does not guarantee entry or progression to the following stages.
Each stage of the online Tournament can be identified as:
- Open Online Qualifiers
- Round of 16 Playoffs
Each stage of the offline Tournament can be identified as:
- Open Bracket
- Group Stage
- Championship Bracket
The following eligibility requirements must be met in order to enter any stage of either Tournament:
- Proof of Residency: Must be a permanent resident of the Oceania/South East Asia region or hold a current and valid student VISA (not including a travel VISA). Blizzard discretion is final.
- Proof of Validility: Must currently hold a valid StarCraft II account and be able to play on the South East Asia server. Blizzard discretion is final
Entry to the online Tournament is free of charge while entry to the offline Tournament has a cost ranging from $25 to $50 pending progression.
2. Definition of Terms
An instance of competition that is played on an official map until a winner is determined by one of the following methods, whichever occurs first:
(a) completion of the final objective (destruction of all buildings)
(b) Player Surrender.
(c) Player Forfeit.
(d) Awarded Game Victory.
A group of games that is played until one Player wins a majority of the total games (e.g., winning two games out of three ("best of three")). The winning Player will advance to the next round in a tournament format.
A participating person within the tournament also known as a Competitor. Players must abide by all rules stated below and follow all instructions by tournament admins.
3. Tournament Format:
Stage 1 of the WCS America: Season 3 Oceania/SEA Qualifiers will start at 10:30AM AEST on Saturday 14th June and not end until the competition of the bracket in its entirety or 10:30PM AEST, whichever occurs first. In the case the Stage 1 bracket was not completed in its entirety, an official will speak with the remaining players to let them know what time they must be online on Sunday 15th June to complete the remaining bracket.
Stage 2 of the WCS America: Season 3 Oceania/SEA Qualifiers will start at 1pm AEST on Sunday 15th June and not end until the completion of the bracket in its entirety.
Offline Tournament (ACL Sydney)
This Tournament will occur at ACL Sydney, located at the Australian Technology Park in Sydney, Australia on Saturday 19th - Sunday 20th July. The Tournament will begin at a to-be-disclosed time and will consist of three Stages: An Open Bracket, a Group Stage and a Championship Bracket. For full details on the Tournament click here.
During the WCS America: Season 3 Oceania/SEA Qualifiers, Players shall have the opportunity to earn prize money based on their level of performance during those events.
The WCS America: Season 3 Oceania/SEA Qualifier prize pool is still to be determined. Announcements will be made once public.
Prizes are non-transferable and not exchangeable for any other prize.
5. Right to Use Player Name, Photograph and Recorded Content
By entering the Tournament, each Player agrees to the posting, use, altering, editing, or modification of his or her name, photograph, likeness, voice, team logo, or other information relating to the Player and statements made or information supplied by the Player, each in whole or in part in any and all present and future media, worldwide, in perpetuity, in connection with the Tournament, and/or the sale publication, display, advertising and trade of Blizzard Entertainment and its affiliates, parent corporations, officers, and agents ("Blizzard") and/or ACL without any further attribution, notification or compensation, except where prohibited by law. Player releases ACL and/or Blizzard from any and all liability associated with such use.
By participating, each Player and winner waives any and all claims of liability against Blizzard and ACL, its parents, subsidiaries, affiliates, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Tournament or the acceptance, use or misuse of the prize.
7. Online Event Equipment and Settings
7.1.1. Players must provide their own equipment.
7.1.2. Players must provide their own Internet connection to the Battle.net service. (Online Only)
7.1.3. Players must use their own Battle.net Account with an active StarCraft II license with the latest expansion.
7.1.4. Players must use the same Battle.net Account throughout the season.
7.1.5. Players are responsible in dealing with computer security and DDoS attacks to their own computer. (Online Only)
7.2 Computer Settings
7.2.1. No unapproved programs may be running during any matches.
a) Blizzard and the tournament organizer may determine acceptable programs at their discretion. Some programs that may be deemed acceptable: music, hardware monitoring, antivirus.
7.2.2. Players may not communicate with anyone besides their opponent and the tournament administrators during the game as outlined in the rules.
7.2.3. Interference by 3rd party programs may be cause for disqualification as ruled in the code of conduct.
7.3 Game Settings
7.3.1. The "Busy" setting in Battle.net is required to be active.
7.3.2. Players must use default unit "skins" – Any extra unit "skins" are to be disabled.
7.3.3. The "Save All Replays" setting should always be active.
8. Online Tournament Rules
8.1 Players must be online and available during the designated times of their matches.
8.2 Players must get permission from the admin anytime they must leave their computer and provide a return time.
8.3 All matches will be played on the South East Asia Battle.net server unless both players agree to compete on another server and an official is made aware.
8.4 Officials will assign Players either Blue or Red as their race colurs for each match.
8.5 Tournament administrators will host and start the matches unless declared otherwise.
8.6 Players may request a blind pick where each player will communicate their race to the tournament administration team before each match starts.
8.7 Players may switch races after each match.
8.8 During the game, players may not use chat except for a greeting, closing, and request for pause.
8.9 Players may not pause a game unnecessarily and should inform tournament administration team immediately the reason if a pause is required.
8.10 Players who intentionally quit a Game before it has ended without a tournament organizer’s permission will concede the Game.
8.11 In the case of a technical issue, the tournament organizer may restart the game from the beginning at their discretion.
8.12 If any player is disconnected from a game, they are required to wait for a tournament administrator to verify the situation and make one of the following decisions depending on the nature of the disconnect:
- Restart of the game from the beginning.
- Use "Recover Game" to start from an administrator designated point in time.
- Declare a winner or a forfeit.
- In case of the situation where both players are unable to win the game, tournament organizer will declare a draw and the game will be replayed.
8.13 Per competition day, each player will be given a 10 minute exception for Battle.net disconnections. Players with multiple disconnections may be given a forfeit at the organizer’s discretion.
8.14 In Qualifiers, replay watching may be considered as a delay of game and be grounds for disqualification at the discretion of the organizer.
8.15 In the case a player is unable to compete in the next stage of a Tournament be they invited or qualified, the next eligible player based on the Tournament's individual criteria will replace that player.
9. Online Match Offenses
9.1 If a Player does not follow any of the rules listed above or instructions from an administrator, the player may receive a warning at the discretion of the tournament organizer.
9.2 If a Player causes a delay beyond the designated exceptions, the player will receive a warning.
9.3 Player misconduct as defined in the player responsibilities will receive a warning at the discretion of the organizer.
9.4 In a single competition day, if a Player receives
- two (2) warnings they will forfeit the next Game.
- three (3) warnings they will forfeit the next Set.
- four (4) warnings they will be disqualified from the Tournament.
9.5 Players may request the status of their total warnings from the organizer.
10. Player Code of Conduct
10.1 In all languages, Players may not use obscene gestures, profanity and/or racist comments in game chat, or live interviews. This includes abbreviations and/or obscure references.
10.2 Players are required to behave in a sportsmanlike manner towards other competitors, members of the administration team, media, and fans.
10.3 Any form of cheating will not be tolerated. If the organizer determines that a Player is cheating, the Player will be immediately disqualified and removed from the tournament and may be restricted from participating in future events.
10.4 Any intentional use of any bugs or exploits in the game may result in a forfeit of the match and disqualification from the tournament. Bugs and exploits will be determined at the discretion of Blizzard Entertainment.
10.5 Players are not allowed to intentionally alter the results of any match. If the organizer determines that a Player is colluding or match fixing, the Player will be immediately disqualified and removed from the tournament and may be restricted from participating in future events. Players must compete to the best of their ability at all times.
10.6 Players are not allowed to place wagers on any matches in the World Championship Series.
11. Player Code of Conduct Offenses
11.1 Code of Conduct violations will be reviewed by Blizzard Entertainment and the organizer.
11.2 Violations of the code of conduct may vary including a warning, an immediate disqualification, removal from the tournament, and/or restriction from participation in future events.
11.3 Final decisions regarding player violations are up to the discretion of Blizzard Entertainment.
12. General Player Rights and Responsibilities
12.1 Players have the right to have an in-game name and Clan Tag as long as it does not contain any profanity or inappropriate references.
12.2 Players must be polite to spectators and media, but players have the right to refuse non-official autograph signings, photo sessions, and interviews that are not in their tournament schedule. It is up to the player’s discretion to participate in non-official autograph signings, photo sessions and interviews.
12.3 Players have the right to participate in non-official autograph signings, photo sessions and interviews that do not conflict with their official tournament schedule.
12.4 Players have the right to express their opinions in a professional and sportsmanlike manner. Depending on the severity, false statements and other forms of defamation may cause a warning or removal from the league.
12.5 Players are responsible for submitting all legal waivers, affidavits, and tax forms as requested by the tournament organizer within 3 weeks of any request.
12.6 Players will be paid after an event within thirty (30) days from when paperwork was submitted with complete and correct information and on complete verification of penalties.
12.7 Players have the right to refuse to play. Matches that are not played will result in an automatic forfeit and may result in a disqualification. Tournament organizers, at their discretion, may reschedule online matches with twenty four (24) hours’ notice if the player provide a doctor’s notes in case of sickness, injury, or death notice in case of a loss of a family member. Players without a valid reason for refusal or withdrawal may be disqualified and suspended from participating in future league competitions.
13. Right to Publish
Tournament officials shall have the right to publish a declaration stating that a Player has been penalized. Any Players and/or team that may be referenced in such declaration hereby waive any right of legal action against the Tournament, ACL, Blizzard Entertainment, and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.
14. Role of Referees
14.1 Referees are Tournament officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play.
14.2 At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner and no passion or prejudice towards any player, team, team manager, owner, or other individual.
14.3 If a referee makes an incorrect judgment during a game, the judgment cannot be reversed, as the decision of the referee is absolute and final and there is no appeal process.